This page was taken from the USA Website.
The Hutch Trials Levels are a set of ten skill levels developed by Andy Cotter. The levels are designed in a similar format to the USA Skill Levels, but unlike the USA levels which focus on freestyle skills, the Hutch levels focus on trials skills. You can download a complete set of Trial Skill Level Rules in addition to viewing the individual skills below.
LEVEL 1
mount unicycle unassisted
ride 50 meters (on 20″ unicycle it is 35 revolutions)
dismount gracefully with unicycle in front
LEVEL 2
hop 2 times (ride in and out)
ride over 1X4
ride a figure eight (no size restriction)
ride down curb or 4X4
make a 90 degree turn to the left inside a 1 meter circle (3 feet circle)
make a 90 degree turn to the right inside a 1 meter circle (3 feet circle)
LEVEL 3
mount with left foot
mount with right foot
come to a stop, pedal half a revolution backward and continue forward
make a 180 degree turn to the left within a 1 meter circle (3 feet circle)
make a 180 degree turn to the right within a 1 meter circle (3 feet circle)
hop 5 times
ride/hop over 1 2X4
jump/ride down a 1 foot drop
skinny – ride 1 foot on wide side of 2X4
LEVEL 4
jump mount
rolling mount
hop 20 times left foot back
hop 20 times right foot back
hop-twist 90 degrees, minimum of 90° and less than 135°
idle 5 times
hop 5 times seat in front
make a 360 degree turn to the left inside a 1 meter circle (3 feet circle)
make a 360 degree turn to the right inside a 1 meter circle (3 feet circle)
high jump – hop over 2 2X4, stacked up, freestanding, can’t knock over
jump down a 2 foot drop
skinny – ride 3 feet on wide side of 2X4
crank grab – jump up, crank grab, jump off and ride away
LEVEL 5
jump mount to seat in front
ride with seat out in front for 10 meters
ride backward 10 meters
idle with left foot down 25 times
idle with right foot down 25 times
hop 20 times seat in front, left foot back
hop 20 times seat in front, right foot back
hop standing on wheel 5 times, don’t need to ride in and out
hop-twist 90 degrees to the left, minimum of 90° and less than 135°
hop-twist 90 degrees to the right, minimum of 90° and less than 135°
high jump – hop over 3 2X4, stacked up, freestanding, can’t knock over. Seat in
high jump – hop over 3 2X4, stacked up, freestanding, can’t knock over. Seat in front
long jump – hop over 3 2X4, side by side, can’t touch boards on start or landing. Seat in
long jump – hop over 3 2X4, side by side, can’t touch boards on start or landing. Seat in front
platform jump – jump up 6 inches to platform, can jump any way
jump down a 2.5 foot drop
skinny – ride 6 feet on wide side of 2X4
skinny – ride 1 foot on narrow side of 2X4, need to jump/ride up to 2X4
pedal grab – jump up, pedal grab, jump off and ride away
stillstand – stillstand on ground for 3 seconds
LEVEL 6
mount on the wide side of 2X4, 1 foot off the ground, ride at least 4 feet on skinny, no hopping
high jump – hop over 5 2X4, stacked up, freestanding, can’t knock over. Seat in
high jump – hop over 5 2X4, stacked up, freestanding, can’t knock over. Seat in front
long jump – hop over 5 2X4, side by side, can’t touch boards on start or landing. Seat in
long jump – hop over 5 2X4, side by side, can’t touch boards on start or landing. Seat in front
platform jump – jump up 1 foot to platform, can jump any way
jump down a 3 foot drop
skinny – 3 feet on narrow side of 2X4, need to jump or ride up to 2X4
hop-twist 180 degrees, minimum of 180° and less than 225°
crank grab – crank grab to rubber – jump up, crank grab, hop up to rubber
stillstand – stillstand on ground for 5 seconds
LEVEL 7
mount on the narrow edge of 2X4, 1 foot off the ground, ride at least 4 feet on skinny, no hopping
high jump – hop over 7 2X4, stacked up, freestanding, can’t knock over. Seat in
high jump – hop over 7 2X4, stacked up, freestanding, can’t knock over. Seat in front
long jump – hop over 7 2X4, side by side, can’t touch boards on start or landing. Seat in
long jump – hop over 7 2X4, side by side, can’t touch boards on start or landing. Seat in front
platform jump – jump up 1.5 feet to platform, can jump any way
jump down a 3.5 foot drop
hop-twist 180 degrees to the left, minimum of 180° and less than 225°
hop-twist 180 degrees to the right, minimum of 180° and less than 225°
skinny – 6 feet on narrow side of 2X4, need to jump/ride up to 2X4
skinny – jump up 1 foot to skinny, ride 4 feet on wide side of 2X4
skinny/gap – 4X4 6 feet long, in the middle gap 2 foot to parallel 4X4 and finish distance
pedal grab – pedal grab to rubber – jump up, pedal grab, hop up to rubber
stillstand – on wide side of 2X4, 1 foot off the ground, stillstand for 5 seconds
LEVEL 8
high jump – hop over 10 2X4, stacked up, freestanding, can’t knock over. Seat in
high jump – hop over 10 2X4, stacked up, freestanding, can’t knock over. Seat in front
long jump – hop over 10 2X4, side by side, can’t touch boards on start or landing. Seat in
long jump – hop over 10 2X4, side by side, can’t touch boards on start or landing. Seat in front
platform jump – jump up 1.5 feet to platform, rubber to rubber (no crank or pedal grab)
jump down a 4 foot drop
hop-twist 180 degrees, minimum of 180° and less than 225° on the wide side of a 2X4, 1 foot off the ground
hop-twist 270 degrees, minimum of 270° and less than 315°
skinny – jump up 1 foot to skinny, ride 4 feet on narrow edge of 2X4
skinny/gap – 4X4 6 feet long, in the middle gap 2 feet to parallel 4X4 and finish distance, 1 foot off the ground
skinny/gap – 2X4 6 feet long on narrow edge, in the middle gap 2 foot to parallel 2X4 and finish distance
pedal or crank grab – pedal/crank grab up to 2 foot platform, hop up to rubber
stillstand – on wide side of 2X4, 2 foot off the ground, stillstand for 5 seconds
LEVEL 9
high jump – hop over a 1.5 foot high obstacle, freestanding, can’t knock over. Seat in
high jump – hop over a 2 foot high obstacle, freestanding, can’t knock over. Seat in front
long jump – hop over a 3.5 foot long obstacle, can’t touch boards on start or landing. Seat in
long jump – hop over a 3.5 foot long obstacle, side by side, can’t touch boards on start or landing. Seat in front
platform jump – jump up 2.5 feet to platform, rubber to rubber (no crank or pedal grab)
jump down a 4.5 foot drop
hop-twist 180 degrees, minimum of 180° and less than 225° on the narrow edge of a 2X4, 1 foot off the ground
hop-twist 270 degrees, minimum of 270° and less than 315°
skinny – jump up 1 foot to pipe (size of hand rail), ride at least 4 feet
skinny/gap – 4X4 6 feet long, in the middle gap 3 foot to parallel 4X4 and finish distance, 1 foot off the ground
skinny/gap – 2X4 6 feet long on edge, in the middle gap 2 feet to parallel 2X4 and finish distance, 1 foot high
pedal or crank grab – pedal/crank grab up to 3 foot platform, hop up to rubber
pedal/crank grab/skinny – using wide side of 2X4, pedal grab up to rubber, ride at least 2 feet, 2 feet high
stillstand – on narrow edge of 2X4, 1 foot off the ground, stillstand for 5 seconds
LEVEL 10
high jump – hop over a 2 foot high obstacle, freestanding, can’t knock over. Seat in
high jump – hop over a 3 foot high obstacle, freestanding, can’t knock over. Seat in front
long jump – hop over a 4 foot long obstacle, can’t touch boards on start or landing. Seat in
long jump – hop over a 4 foot long obstacle, side by side, can’t touch boards on start or landing. Seat in front
platform jump – jump up 3.5 feet to platform, rubber to rubber (no crank or pedal grab)
jump down a 5 foot drop
hop-twist 360 degrees, minimum of 360° and less than 405°
skinny/gap – 4X4 6 feet long, in the middle gap 4 foot to parallel 4X4 and finish distance, 1 foot off the ground
skinny/gap – 2X4 6 feet long on edge, in the middle gap 3 feet to parallel 2X4 and finish distance, 1 foot high
pedal or crank grab – pedal/crank grab up to 4 foot platform, hop up to rubber
pedal/crank grab/skinny – using narrow side of 2X4, pedal grab up to rubber, ride at least 2 feet, 2 feet high
stillstand – on narrow edge of 2X4, 2 foot off the ground, stillstand for 10 seconds
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